Little naughty Animals
Role: Creative Director, System Design, Level Design, Technical Artist
Date: Sep 2021 - Now
Type: Asymmetrical Multiplayer
Platform: Unreal
Language: C++
An asymmetrical multiplayer game where one player plays to restore a broken house as the human character, and the other three players will play as the little naughty animals and try to drive the human out of "their territory"
To be naughty or not to be
Players will be able to play as the naughty little animals and troll the human player with agility and teamworking. Or the most powerful being who can catch the little naughty animals and put them in the cardboard boxes or trap them with tools.
Major skills I learned/implemented in the game: System design, level design, 3C(character, camera, controller) design, Cel-shader, project management, team management